About This Game Your greatest journey is within.In the final days of the Inverse, you must help the Archaeologist recover the last remaining memories before they are lost forever. Fly through ancient skies and abandoned oceans to discover the lost history of this fading realm, where entire civilizations have died, yet their gods still wander. InnerSpace is an exploration flying game set in the Inverse, a world of inside-out planets where gravity pulls outward instead of in. InnerSpace began as a project among college friends and evolved into a successful Kickstarter campaign in 2014. After years of development, PolyKnight is proud to welcome you to the Inverse. Your greatest journey is within.Features:InnerSpace is a game about exploration, about player-driven moments both small and grandiose. Take your time, soar through the skies and dive through the oceans, and the secrets of the Inverse will reveal themselves.Scattered among the ruins are priceless relics, the final messages from the extinct civilizations that once ruled the Inverse.Adapt lost technologies to build new airframes, each with unique abilities to soar above the waters, and below. The Inverse is dying, but you’re not alone. Demigods still roam here, hoarding what power they have left, the keepers of secrets as old as the Inverse. Fly carefully. Featuring an ethereal art style and soothing electronic musical score, InnerSpace delivers a thoughtful, provocative flying experience unlike any other.A quick note from the developers:We started PolyKnight Games back in college, when we would meet after class to talk about new challenges in game design. We became fixated on one question in particular: "What would a flying game be like in a universe of inside-out planets?" To answer that question, we decided to put aside our career plans and form our own indie studio. InnerSpace is not like other flying games. We want to reward exploration, both in terms of storytelling and the mechanics of flight. If you’re expecting a traditional flight sim with aerial combat, this might not be for you. If you like the idea of a plane that transforms into a submarine, then dives inside the belly of an ancient demigod, you're in the right place. Please contact us on Twitter or the forums if you have any feedback at all, or if you just want to say hello. Thanks so much for checking out InnerSpace. We hope you enjoy the flight. 7aa9394dea Title: InnerSpaceGenre: Adventure, IndieDeveloper:PolyKnight GamesPublisher:AspyrRelease Date: 16 Jan, 2018 InnerSpace Crack 64 Bit Game looks great, Controls are GARBAGE. Supposed to be relaxing and I cant get over the fact I can never use the mouse but need to keep my hand on it the entire game, but you dont use it for steering your plane, that would be too intuitive! you use the keyboard for that silly !. A heads up: If you're not into reading, pass on this because there's no voice narration. Otherwise, continue reading.I haven't made it very far, almost 1.5hrs in, but I feel I've gotten a good grasp on what this game offers. In short, it seems to be a pretty mellow game with an interesting story so far. Pick it up if you're looking for a change of pace from other games or if you're into the quieter, relaxing games.On to the specifics:You're helping to discover what happened to an ancient civilization while traversing inverted worlds (a pretty cool idea, imagine the perspective of a fly flying around the inside of one of those big air up balls you can find at Wal-Mart). That leads to the fisheye effect that almost prevented me from buying this. The effect is hardly noticeable when you're flying around, except when you slow way down and turn in circles (still tolerable though). A big plus for me is the option to remap the flight controls on my controller (XB1), I mapped the roll to the left stick so pitch and roll are on the left and yaw is on the right. Originally the accelerate and decelerate were mapped to the right stick, but I remapped them to the unused trigger buttons. Once I remapped the flight controls, flight became much more intuitive for me.So far there's a lot of reading, but it's to be expected when there's a story to tell. Also, I can imagine hiring voice actors would be pretty expensive and an indie budget may not necessarily allow for that.. The dialog text does go by pretty slow, but it can be accelerated by holding down a button (just be careful not to accidentally skip the text). A handy feature would be an option to toggle the scrolling text it does now and switch it to instant, that would help the fast readers and also help get through dialog you've already read.I like it so far, it's a unique game that's absolutely worth picking up, even at full price. If you're skeptical or concerned about the style of the game making you motion sick, pick it up on sale and refund it if it's not for you.. A heads up: If you're not into reading, pass on this because there's no voice narration. Otherwise, continue reading.I haven't made it very far, almost 1.5hrs in, but I feel I've gotten a good grasp on what this game offers. In short, it seems to be a pretty mellow game with an interesting story so far. Pick it up if you're looking for a change of pace from other games or if you're into the quieter, relaxing games.On to the specifics:You're helping to discover what happened to an ancient civilization while traversing inverted worlds (a pretty cool idea, imagine the perspective of a fly flying around the inside of one of those big air up balls you can find at Wal-Mart). That leads to the fisheye effect that almost prevented me from buying this. The effect is hardly noticeable when you're flying around, except when you slow way down and turn in circles (still tolerable though). A big plus for me is the option to remap the flight controls on my controller (XB1), I mapped the roll to the left stick so pitch and roll are on the left and yaw is on the right. Originally the accelerate and decelerate were mapped to the right stick, but I remapped them to the unused trigger buttons. Once I remapped the flight controls, flight became much more intuitive for me.So far there's a lot of reading, but it's to be expected when there's a story to tell. Also, I can imagine hiring voice actors would be pretty expensive and an indie budget may not necessarily allow for that.. The dialog text does go by pretty slow, but it can be accelerated by holding down a button (just be careful not to accidentally skip the text). A handy feature would be an option to toggle the scrolling text it does now and switch it to instant, that would help the fast readers and also help get through dialog you've already read.I like it so far, it's a unique game that's absolutely worth picking up, even at full price. If you're skeptical or concerned about the style of the game making you motion sick, pick it up on sale and refund it if it's not for you.. Graphics are okay. Geometric shapes. However, the colors are so close that it's difficult to distinguish between the wall that's right next to you and the wall on the far side. The tutorial is good to use to figure out controls, if the game would even bother to tell you what the controls are. I had to exit out of the game, go to key mapping in settings and restart the tutorial. As far as controlling the main character? With the above issues, it's guessing what key will do what. And very frustrating when I spent the entire time all I am trying to do is just not run into the walls, that are impossible to determine it's the wall until you've hit it. And then when you get hit enough, it sends you back to the beginning.. Graphics are okay. Geometric shapes. However, the colors are so close that it's difficult to distinguish between the wall that's right next to you and the wall on the far side. The tutorial is good to use to figure out controls, if the game would even bother to tell you what the controls are. I had to exit out of the game, go to key mapping in settings and restart the tutorial. As far as controlling the main character? With the above issues, it's guessing what key will do what. And very frustrating when I spent the entire time all I am trying to do is just not run into the walls, that are impossible to determine it's the wall until you've hit it. And then when you get hit enough, it sends you back to the beginning.. Beautiful but expository. It's a great casual game where you fly around and explore well rendered spaces. Unfortunately you can't do anything without having to wade through inane text thats ostensibly explains the story. This game could be as brilliant as Journey, if only the devs adopted the same form of storytelling that didn't involve constantly checking in with an NPC who only exists to try and explain to you what's going on. Does it really need to be explained so explicitly? Just let the world speak for itself. I enjoy narrative-based games but this just feels clunky. It doesn't kill the game, but it definitely doesn't help it at all.. Game looks great, Controls are GARBAGE. Supposed to be relaxing and I cant get over the fact I can never use the mouse but need to keep my hand on it the entire game, but you dont use it for steering your plane, that would be too intuitive! you use the keyboard for that silly !. Beautiful but expository. It's a great casual game where you fly around and explore well rendered spaces. Unfortunately you can't do anything without having to wade through inane text thats ostensibly explains the story. This game could be as brilliant as Journey, if only the devs adopted the same form of storytelling that didn't involve constantly checking in with an NPC who only exists to try and explain to you what's going on. Does it really need to be explained so explicitly? Just let the world speak for itself. I enjoy narrative-based games but this just feels clunky. It doesn't kill the game, but it definitely doesn't help it at all.
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